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https://w.atwiki.jp/cineman/pages/6.html
pbrtビルド手順 Instructions for compiling PBRT under Windows using Visual Studio 2005 1.) Download necessary software packages - PBRT http //www.pbrt.org/src/pbrt-src-1.02.zip - OpenEXR http //savannah.nongnu.org/download/openexr/OpenEXR-1.2.2.tar.gz - zlib http //www.zlib.net/zlib123.zip - Cygwin http //www.cygwin.com/setup.exe - FLTK http //www.fltk.org/software.php?VERSION=2.0.x-r4886 FILE=fltk/1.1.7/fltk-1.1.7-source.zip (only required if you want to compile the exrdisplay utility) - Nvidia SDK http //download.nvidia.com/developer/SDK/9.5/NVIDIA_SDK_9.5.0923.0930.exe (only required if you want to compile the exrdisplay utility with fragment shader support) 2.) Install Cygwin - note that you can do a minimal install since the only necessary utilities are flex and bison 3.) Install the Nvidia SDK (as noted above, this is an optional step) 4.) compile FLTK (as noted above, this is also an optional step) - unzip the FLTK package, for the purposes of these instructions we'll assume C \fltk. - Open the C \fltk\vc2005\fltk.sln solution in Visual Studio. - Build both the Debug and Release versions. - Select the top level Solution in the Solution Explorer - Build- Batch Build - Click Select All - Click Build - FLTK should now build cleanly. - After FLTK is built, add FLTK to Visual Studio's list of directories. - Tools- Options- Projects And Solutions- VC++ Directories - Show directories for Library Files - Click the New Line Icon (the folder with the spark on its top right) - Browse to C \fltk\lib, Click Open then OK - Using the black arrows, move this directory to the bottom of the list - Next, choose Show directories for Include Files - As done for the lib directory, make a new directory listing, browse to C \fltk, click Open then OK, and move it to the bottom of the list - note that to do this in a "cleaner" manner, create an 'include' directory in C \fltk, copy the C \fltk\FL directory into 'include', and then in the above step add C \fltk\include instead of C \fltk, this will keep Visual Studio from inadvertently compiling against some of the other headers that FLTK has in its root directory. 5.) Compile zlib - unzip the zlib package, for the purposes of these instructions we'll assume C \zlib. - Open the C \zlib\projects\visualc6\zlib.dsw and allow Visual Studio to convert it to 2005 format as necessary. - Build both the Debug and Release versions, but not the ASM versions! - Select the top level Solution in the Solution Explorer - Build- Batch Build - Select all those Projects without ASM in the Configuration string - Click Build - After zlib is built, add zlib to Visual Studio's list of directories - To do this in the cleanest manner, create an 'include' and 'lib' subdirectory in the C \zlib root directory. - Copy zconf.h, zlib.h, and zutil.h from C \zlib into C \zlib\include - Copy C \zlib\projects\visualc6\Win32_DLL_Debug\zlib1d.lib, C \zlib\projects\visualc6\Win32_DLL_Release\zlib1.lib, C \zlib\projects\visualc6\Win32_LIB_Debug\zlibd.lib, and C \zlib\projects\visualc6\Win32_DLL_Debug\zlib.lib all into C \zlib\lib - As in the last instruction for FLTK, add C \zlib\include to the list of Include directories, and C \zlib\lib to the list of Lib directories. - Add the the zlib dll's to the system path. - Create a 'bin' directory in C \zlib - Copy C \zlib\projects\visualc6\Win32_DLL_Debug\zlib1.dll and C \zlib\projects\visualc6\Win32_DLL_Release\zlib.dll both into C \zlib\bin - Open System Properties (Win+Break, or right-click My Computer and click Properties) - Click the Advanced tab. - Click the Environment Variables button. - In the User Variables for username , select "Path", and click Edit. - At the end of the entry, add "C \zlib\bin", making sure that this new entry is separated from the current string by a semicolon, e.g. "C \Progra~1\Foo;C \zlib\bin" 6.) Compile OpenEXR - untar the OpenEXR package, for the purposes of these instructions we'll assume C \OpenEXR. - Open the C \OpenEXR\vc\vc7\OpenEXR.sln solution file in Visual Studio, allowing it convert as necessary. - Note that if you want to compile exrdisplay with fragment shader support, this is the point where you will need to tell Visual Studio where the Nvidia SDK headers and libraries are. The include directory (assuming a default install) is C \Program Files\NVIDIA Corporation\SDK 9.5\inc and the library directories are under C \Program Files\NVIDIA Corporation\SDK 9.5\LIBS, of which you'll have to add at least the lib\Release subdirectory. - Again, build both the OpenEXR Debug and Release solutions, using the same instructions as in zlib and FLTK. - You'll probably see some errors like the following LINK fatal error LNK1181 cannot open input file 'Iex_dll_d.lib' don't worry too much about these, they are only if you want to use OpenEXR in dll format, which PBRT doesn't. - Building OpenEXR can take a little while as it compiles and runs tests for each of its sub-libraries. If you see that a test is hung or otherwise taking too long, you can kill it with ctrl+break and rebuild and it will be skipped on the second pass. - As for the previous libraries, you will now need to tell Visual Studio where to look for the OpenEXR headers and libs. The include directories you will need are C \OpenEXR\Half, C \OpenEXR\Iex, C \OpenEXR\IlmImf and C \OpenEXR\Imath. The library directory is C \OpenEXR\vc\vc7\lib. Add them to Visual Studio in the same manner as before. - You'll probably also want to add C \OpenEXR\vc\vc7\bin to your Path so you can easily run the OpenEXR utilities from the command line. To do so follow the same steps as for C \zlib\bin as given above. 7.) Compile PBRT (finally!) - unzip the PBRT package, for the purposes of these instructions we'll assume C \[[pbrt]] - Open the C \pbrt\win32\pbrt.sln solution file, allowing Visual Studio to convert as necessary. - Before compiling, there are a few project changes you will need to make. - Select the "core" project, and expand the "Parser Files" directory. - Right-click pbrtlex.l and click Properties - Select Custom Build Step and then General - Change the Command Line to reflect the directory into which you installed Cygwin in Step 1. Furthermore, if you have spaces in either the Cygwin directory name or the pbrt directory you created, you will have to appropriately quote the offending part of the command line. See http //www.pbrt.org/faq.php#faqs_build-win32_win32cygwin for more info. - Do the same as the above for pbrtparse.y. - Next, right-click the core project and select Properties - Go to Configuration Properties- Linker- Input and change the zlib library reference to zlib1.lib. Do the same for both Release and Debug versions of the core project. - Next, go to Linker- General and erase the entire string in Additional Library Directories (again, for both Release and Debug) - Lastly, go to C/C++- General and erase the string in Additional Include Directories for OpenEXR (after you're done it should read only "../../core;../..", and again, do the same for both Release and Debug) - As before, now you should be able to build both the Release and Debug versions of PBRT using Batch Build. - To facilitate running PBRT, you will probably want to add C \pbrt\win32\Projects\Release to your Path environment variable and you'll want to also add the same directory to a new environment variable named PBRT_SEARCHPATH (so that PBRT can find all the plug-ins). Substitute ..\Projects\Debug if you want to run the debug build. Alternatively, you can copy ..\Projects\Debug\pbrt.exe (as pbrtd.exe) and ..\Projects\Release\pbrt.exe both into a new directory, C \pbrt\bin, and add that to your Path and then specify the searchPath directive in your scene files for added flexibility in switching between Debug and Release versions.
https://w.atwiki.jp/spacecowboy/pages/84.html
●当Wikiについて 当Wikiは GameForge 4D GmbH によりサービス、提供されている AirRivalsのゲーム情報、 攻略のまとめサイトです。 AirRivalsは元々、 Space Cowboy Online(現在は、ACE ONLINEに改名) という名前で韓国の yedang online 傘下 Masangsoftが開発し、韓国版 yedang online によりサービス、提供 されているものが本家で、現在ではその他、様々な国でサービス、提供されています。 その中に日本も候補としてあったのですが・・・どっかの成金の不祥事により頓挫しました。 「それでもプレイしたいんだぜ」と思い立った管理人は2007年12/26までGala-Net, Inc. により 提供されていたインターナショナル版 Space Cowboy Online Episode 2 をプレイすると共に 日本でも流行らせたいと願いつつこのwikiを立ち上げました!! SCOのサービスが終わると共に、以前からヨーロッパ版が出来るらしいとの情報を得ていた 管理人はwiki作り変えるの面倒臭ぇなぁと思いつつも新たな世界へ旅立ったのでした。 そんな紆余曲折を乗り越え、要するに 当Wikiが取り扱うのは、ヨーロッパ版ACEONLINEの AirRivals エアーライバルです。 韓国版公式 http //www.aceonline.co.kr/ ヨーロッパ版公式 http //www.airrivals.net/ ヨーロッパ版ですので、プレイヤーは小坊~社壊人まで英語が少しでも理解できる人が 世界各国からオンラインしています。 いろんな言語が飛び交っていますが、英語が主な会話手段です。 「英語出来ないから参加するのやめよう」と思った人でも問題なし。 日本人のブリゲード(ギルド)がありますので気軽に参加してみてください。 ブリゲード内では普通に日本語でチャットしてますよ。 ●当Wikiの編集不可のページについて セキュリティとかの面から以下は編集禁止にしています。 それ以外のページは誰でも編集できますので、情報提供をお待ちしております。編集テストしたい場合は砂場で遊んでみてください。 ■ トップページ ├ トップページ └ メニュー ■ 始める前に ├ アカウント作成 ├ ダウンロード ├ ログイン/設定 ├ 操作方法 └ 課金方法 ■ その他 ├ Wikiについて ├ 投票とか └ 要望はこちら ●当wikiへのリンクについて 適当にやっちゃってイインダヨ! グリーンダヨ! オーーーフッ 相互にしたい人はリンクを編集してください。 ●管理人への連絡先 管理者に問合せでの送信先はサブ垢アドレスなので 広告メールに混ざってしまったりと確認が非常に遅くなってしまいます。 むしろ2chスレや要望はこちらか掲示板等の方が見る可能性が高いです。 管理者に問合せは連絡が取れない場合の最終手段だと思って下さい。
https://w.atwiki.jp/2dogslink/pages/6.html
START November 6th 2011 update March 26th, 2013. 4 10 pm (Japan time) Posted by Mika Iwamuro(tottorimiyagi, mii) Visitor Total: - Today: - Yesterday: - 誤った報道をした世界中の大手メディア(日本語ページ):http //www38.atwiki.jp/2dogslink/pages/8.html [Please help us find missing white dog. Please Share and Spread The Truth.] In fact this White Dog named Lee-chan is still missing since March 14th 2011. Even now( March 26th, 2013), the real owner is still looking for Lee, desperately since March 2011. Click! http //www48.atwiki.jp/2dogsdemosoft/pages/20.html We need your help, and eyewitness in Sendai Japan. In fact, on March 18th 2011, brown tan dog named Mei-chan was rescued by their real owner Mr. Okubo, in the Elementary School, where near the place two dogs filmed, but when white dog (Lee-chan) was not there. About two years ago, after the Japan Big Earthquake and Tsunami (March 11th 2011), several major medias reported false rescue story "both tsunami dogs were rescued by an animal rescue group" around the world. Too many people still believe in false rescue story. So even now, fake rescue rumors are hindering us from searching for the missing white dog (Lee-chan). http //www.youtube.com/watch?v=eRMawJtJ6cU sns=em Please know the truth, Please help us find missing white dog. Lee-chan (white injured dog) and Mei-chan (Brown dog) attracted the people s attention to many victim animals, all over the world, and they rescued many animals. So... Let s repay their loyal. Let s reunite with Lee-chan (missing white dog) her real owner Mr. Okubo Mei-chan (safe brown dog). Their real owner Mr. Okubo and his family said "If a person who saved Lee hope that he/she keeps Lee, it wouldn t be a problem. I would like to thank you so much for saving Lee." "I want to make clear dead or alive." "I still will not give up about Lee." "I want to meet Lee again." The real owner of Japan Two Loyal Tsunami Dogs, Mr. Okubo described how he felt [1] On (Sat) June 30, 2012, Mr. O talked about his two dogs on Akiko Fujimura s talk show at Yokohama Kanagawa Japan. http //www52.atwiki.jp/2dogswiki/ 1-10 Major media reported false information "both dogs were rescued" without confirmation of facts in March 2011, around the world.1. Fuji TV (Japan)2. CNN (America) 3. CBS (America) 4. ABC (America) 4. NPR redio station (America) 6. TYT (Online News of America) 7. ITN (England) 8. UK Telegraph (England) 9. Apple Daily news paper (Hong Kong) 10. Russian TV Station (Russia) 【I cannot understand these language】11. Where? 12. Spanish News 1 13. Spanish News 2 14. Spanish News 3 15. Chinese News 16-18 The movies of Genuine Mei-chan(Brown tan dog).16. Nippon SPCA 17. Mei eat food, this movie was taken by Mika, on Aplil 1st 2012. 18 Mei Mika, taken by Mika 1-10 Major media reported false information "both dogs were rescued" without confirmation of facts in March 2011, around the world. But there were NO film/pictures of after dogs were rescued, on their resque report. There were only stray dogs, on their report. 1. Fuji TV (Japan) March 17th 2011, about 5 30 pm Fuji TV reported false rescue story "both dogs were rescued by an animal protection group" without confirmation of facts. http //www.youtube.com/watch?v=5awVBo7WSaw sns=em 安藤優子アナウンサーの声で 「右側のこの、衰弱していた白い犬は、現在も食べ物を口にする事が出来ず 点滴の治療を受けているということです で、反対にこちら、茶色い犬は、比較的元気にしているという事です 茶色い犬が、私達の目には、この白い犬に寄り添って、この白い犬を守っているように見えました」 と言って放送していたが、放送の中で救助後の犬の姿は一切映っていませんでした。 On (Thu) March 17th 2011, 5 30 pm (Japan time) Fuji TV announcer Yuko Ando said "It seems that this injured white dog of right side, even now cannot eat food, so is receiving a drip infusion treatment. On the one hand, it seems that brown dog is comparatively fine. Brown tan dog looked like stay with this white dog and protect this white dog." But there were NO film/pictures of after dogs were rescued, on Fuji report. There were only stray dogs, on Fuji report. At March 17th 2011, Fuji TV crew NO ONE has seen these two dogs were rescued, they have only heard a false rescue rumor. Late in July 2011, Mr. Yamashina who is Fuji TV reporter visited dog owner’s house, with other two staff, and Yamashina actually saw brown tan dog, that dog had same pattern on it’s fur, from the dog was aired on Fuji TV. And when Yamashina heard that white dog has been missing, from dog owner. But even now (March 26th, 2013) Fuji TV has NEVER correct their wrong report, and they have not contacted the dogs owner since summer 2011. Maybe, if Fuji TV report the truth (Lee is still missing), then Fuji TV lose their popularity and Fuji lose the benefit. So Fuji TV has not reported the truth. Major media reported false information, and they are hindering us from searching for the white dog, and they already hurt dogs owner and many other people, but they still have NOT corrected their wrong reports. A man said "Major media make money by publishing stories people want to know. It is not about the truth. Two dogs rescue was a good story, even if it s a lie." Do you want FAKE good story? I NEVER want to know any lies. I always want to know the TRUTH, whatever good or bad. 2. CNN (America) (Fri) March 18th 2011, CNN reported false information “two dogs were rescued by Sakurai’s friends” without confirmation of facts。 http //www.youtube.com/watch?v=2B0YuxmtlOA Jeanne Moos said good news because animal rescuers believe that this man, animal rights supporter and dog food importer Kenn Sakurai got his friends to get the dogs. PETA (Ashley Funro) “He was able to get into the area with the help of two men on motorcycles. On his facebook page Kenn Sakurai, said the injured dogs are at a vet clinic and the healthier one is in a nearby shelter, and he said please know that these two are just the tip of the iceberg, there are more, and we need help”. Reported by Jeanne Moos, CNN ―――――――――――――― I was disappointed with CNN. Where is a proof of life of white dog? The rescue reports on CNN are based on the rumor on Facebook page and were not checked out. CNN reported false information, they already hurt dogs owner, I sent CNN email about two dogs, three times, but I have NOT received a reply. 2nd movie of CNN http //www.youtube.com/watch?v=rg5VppaG2r4 3. CBS (America) March 17, 2011 11 54am (Japan time) A Japanese who live in America posted on a blog below. [Two dogs] 今、CBSのニュースで、”忠実な友達”とのタイトルであの2匹も報道。 無事救助されたとのことです。 ABCでも映像のみ流れて流れてました。 よかった!!! Now, CBS news reported ”loyal friend” about those two dogs. They were saved. Also ABC reported only movie. I’m glad!!! 03/17 11 54 CBS YouTube movie http //www.youtube.com/watch?v=lpbVEoFSec8 CBS aired false information "Out of the ruins of the earthquake and tsunami come the touching example of loyalty, new video shows dog surviving among the wreckage at Sendai, first dog appears scared *** ***(I was not able to follow this part.) close look shows it s standing vigil next another dog it is injured or sick inseparable even in a disaster we are happy to report that both animals have been now rescued." 4. ABC (America) YouTube movie http //www.youtube.com/watch?v=ERe3pSg19V4 sns=em ABC News said "Today we heard the story of a dog who raced towards rescuers and led them back, to a wounded dog. Their safe and still together tonight. And in village after village, at 5 o’clock a song plays over the speakers. In the village of Osaka they recognized a song about yesterday." A friend of mine said "ABC really didnt talk about the dogs, they were trying to be poetic, for hope for Japan!" So it seems that ABC didn t talk about the dogs were rescued and they were together. They only talk that dogs survive in tsunami and together, at that time. Copied from Global Animal report on March 19th 2011. http //www.globalanimal.org/2011/03/19/japans-animal-victims-truth-news-vs-rumors-facebook/32951/ “CNN, UK Telegraph, NPR, PETA and ABC News affiliates have reported that the dogs were rescued and are being taken care of by an undisclosed veterinarian.” But I have searched ABC movie, I cannot find a movie which PETA and ABC News affiliates. Perhaps, Global Animal misunderstood? In fact, PETA and "CNN" affiliates have reported that the dogs were rescued. But perhaps ABC may has never reported dogs were rescued. March 17th 2011, ABC reported only two dogs video. http //abcnews.go.com/WNT/video/dog-survives-Japan-tsunami-leads-rescuers-injured-friend-13156869 ABC News 03/08/2012 Japan Tsunami 2011 Hero Dog http //abcnews.go.com/International/video/japan-tsunami-2011-hero-dog-15881000 4. NPR redio station (America) http //www.npr.org/2011/03/19/134679845/a-tale-of-two-dogs-is-testament-to-japans-humanity Copied From NPR report below Top Stories A Tale Of Two Dogs Is Testament To Japan s Humanity Published March 19, 2011 by Scott Simon A news crew from Fuji TV saw a couple of dogs this week, lying in the wreckage of Mito, Japan. A dog with brown and white splotches seemed to hover over one with gray, black and white splotches. Both dogs looked grimy. The second dog didn t seem to move. When the dog with brown and white splotches came toward the crew, they thought it was warning them to stay away. But it returned to the other dog, and put a paw on its head. Then they understood the dog was sticking by his friend, and asking for help. Japan is a nation of pet lovers. Most families have a dog or cat, birds, a rabbit, or other pets in their apartments. The dog with brown and white splotches and his friend with gray, black and white splotches were rescued, and are in a veterinary clinic in the Ibaraki Prefecture. Kenn Sakurai, the president of a dog food company, who has been among the volunteers, says on Facebook ". . . The one which came close to the camera is in the better condition. The other . . was weak. . . But please know that those two are just the tip of the iceberg. There are more and we need help." TRANSCRIPT NPR reported wrong information. Gray, black and white splotches was NOT rescued, she has been missing since March 14th 2011 until now (March 26th, 2013.)] [Kenn Sakurai has not rescued two loyal tsunami dogs.] [Those dogs were NOT found in Ibaraki prefecture. They were found by Fuji TV camera crew in SENDAI on March 13 2011, not Ibaraki.] [Mr. Yamashina (山科睦) who is a reporter of Fuji TV, he did NOT understand any thing. In Fuji TV movie, he said "the dog is protecting his friend, so may the dog is saying Go away! to us. I can t watch this, I hope someone will rescue these dog soon." And Fuji TV crew left two dogs behind, they have NEVER called any rescue, nothing. In early October 2011, I phoned Fuji Super News and spoke with Mr. Yamashina, Mr. Yamashina said "I am in trouble because I was not able to find the white dog, if you will find the white dog, please tell me." I asked Mr. Yamashina "After you filmed the dogs, didn t you call a vet or any rescue? Nothing?" Mr. Yamashina said "No, I didn t....." ...Before I phoned Fuji, I intended to abuse Mr. Yamashina, but he seemed deeply regret and in low spirits and his voice was very faint, so I stopped abuse. But if he really regret, why Fuji TV has NEVER corrected their false rescue report? If Fuji TV reported the truth earlier, then may white dog was found long time ago. But Fuji keeps silent about two tsunami dogs, and many Japanese have requested Fuji to report the truth, but Fuji keeps ignore.] Japan is a nation of pet lovers? No, unfortunately, It depends on a person. Many animals are treated as things, in Japan. From Global Animal March 19, 2011 at 12 17 pm # Today’s NPR article is citing GlobalAnimal.org’s story and updates dating back to March 15, 2011. Unfortunately, the rescue and health status of both of these dogs remains unconfirmed. Global Animal spoke at length to Kenn Sakurai today (March 19, 2011) and we have requested photos to verify that the dogs are indeed rescued and alive. It is heartening to see the outpouring of compassion for these two dear dogs. Let us all hope for good news soon. Global Animal 6. TYT (Online News of America) TYT Network(The Young Turks ) ■TYT YouTube movie■ videoプラグインエラー 正しいURLを入力してください。 http //www.youtube.com/watch?v=vb6na-28Nm0 Woman Two dogs in Japan one dog is in injured and another dog is basically comforting. Man Yeah it’s incredibly sweet. Woman Yes so let’_s watch the video As the search continues in Japan for survivors from last week’s earthquake and tsunami. Remainders that the reality of devastation reaches beyond mankind Rescue efforts include the pets in Japan like this dot refuse to leave his friend And injured dog after about an hour’s rescuers finally calmed him down enough to leave the site of his fellow canine friend. The weaker one is now in a veterinary clinic and the dog who stood guard is being cared for at a shelter. Give me a break…why media reported a lies? Why they have NEVER confirmed the facts? 7. ITN (England) (Independent Television News) ITN said false “both dogs have since been rescued and a receiving veterinary care.” YouTube http //www.youtube.com/watch?v=rpj-xAzVpic a dog found by a Japanese film crew in Arahama-district and mayors from the rubble disoriented called and digi, what appeared to be in attempt to finance the crew off was in fact amazing disploay of protection and for a fellow Eileen canine standing loyal by the side of the second dog who appeared to be dead. as a big ensures began the signs of life Japanese crew arrive enjoyed saying he’s making he is a lot but I’m sorry happy to see his life the analyzed. Two weeks to get out the strong dog tempted to safeguard its compatriots Proving the universal truth of the dogs loyalty not only to mandate to their own. The crew was done that these lucky do you survived catastrophic disasters that struck Japan last week saying its just amazing that they survived these tremendous earthquake and tsunami. However the images are also a stark reminder that there will likely be thousands of pets orphaned when voluntarily abandons. But these two canine friends the future looks a little brush a with report that both dogs have since been rescued and a receiving veterinary care. ITN http //www.itn.co.uk/Home/TopStories 8. UK Telegraph (England) ■Movie■ Loyal Japanese dog leads rescuers to mate March 16th 2011 www.telegraph.co.uk http //www.telegraph.co.uk/news/worldnews/asia/japan/8386123/Loyal-Japanese-dog-leads-rescuers-to-mate.html Copied from UK telegraph report below Loyal dog leads rescuers to mate in Japan A spaniel found amid the devastation in Ibaraki Prefecture leads a TV crew to its injured friend. TelegraphPlayer-8386123 EMBED(telegraph_player.swf) 5 35PM GMT 16 Mar 2011 For the latest updates on the Japan earthquake and tsunami, follow our live coverage. Reporters came across the animal whilst filming the destruction wreaked by Friday s earthquake and tsunami in Ibaraki Prefecture, northeast Japan. The pair were rescued by vets from Japan Earthquake Animal Rescue and Support. The tan and white spaniel was taken to a shelter in Mito while its injured mate is being treated by a vet in the same town. How the disaster unfolded Japan s worst natural disaster in video ―――― [UK telegraph reported wrong information. injured white dog was NOT rescued, she is still missing since March 14th 2011.) Those dogs were NOT found in Ibaraki prefecture. They were found by Fuji TV camera crew in SENDAI on March 13 2011, not Ibaraki. Susan Mercer, from Heart-Tokushima, one of the three rescue organizations connected with Japan Earthquake Animal Rescue And Support, She categorically stated that Japan Earthquake Animal Rescue and Support did not rescue these two dogs, even though they went searching for them. The rescue reports on UK telegraph was based on the rumor on Facebook page and was not checked out.] 9. Apple Daily news paper (Hong Kong) ◇Copied from original article translation below◇ 日強震》鼻酸!直?小花狗守護受傷同伴 2011年03月17日21 20 蘋果即時 March 17th 2011 9 20 pm Apple News http //tw.nextmedia.com/rnews/article/SecID/103/art_id/19303/IssueID/20110317 『所幸2隻狗都獲救,小白狗被送往治療救回一命。』 『Fortunately both dogs were rescued, and white dog was taken to medical treatment , and life was saved.』 蘋果日報 Apple Daily(Wikipedia) http //ja.m.wikipedia.org/wiki/%E8%98%8B%E6%9E%9C%E6%97%A5%E5%A0%B1_(%E9%A6%99%E6%B8%AF)?useFormat=mobile Apple Daily YouTube movie http //www.youtube.com/watch?v=sJZmGGt5kGk sns=em Chinese :由于這白色的狗至今去向不明、因此主人現在依然一直在找它. 茶斑点的狗被主人自身找到了、以后他們一起一直度過得健康. 兩只狗被都救助了是錯誤報道的. English :This white dog is still missing, their owner has been searching this white dog. Brown tan dog was found by their owner,, after that, brown tan dog and teir owner have been together. It was wrong report that both dogs were rescued. 10. Russian TV Station (Russia) YouTube http //www.youtube.com/watch?v=HIj0GhyNhcE 48-55 seconds Russian announcer said “один odin (one), сейчас see-CHAHS (now) , ветеринар клинике (veterinary clinic)” 【I cannot understand these language】 So I cannot know if this movie said that both dogs were rescued. 11. Where? http //www.youtube.com/watch?v=RpiGG7fiMjI My friend S translated three Spanish news into English. Thank you S!!! 12. Spanish News 1 Spain news 1 Japan The faithful dog Japon El perro fiel http //www.youtube.com/watch?v=Ylg5IwVQ_oM sns=em “Is from RT, a news network very popular now because they always have a different view of the notice and it s in different languages. That is an all news about the dogs, sadly the reporter says the dogs were found.” 13. Spanish News 2 Spain news 2 PERRITOS SOBREVIVIENTES, TERREMOTO JAPON videoプラグインエラー 正しいURLを入力してください。 http //www.youtube.com/watch?v=I331hHZF-Bc sns=em “Sadly the same thing, all people beleives the two dogs are ok, but the reporter says that there are a lot of requests all over the world for the adoption of the two dogs, so maybe Lee chan is in another country. By the record that news tv program is from Chile, not from Spain.” 14. Spanish News 3 Spain news 3 El perrito de la tragedia de Japon videoプラグインエラー 正しいURLを入力してください。 http //www.youtube.com/watch?v=QZtMazKB_JU sns=em “They talk about the loyalty of Mei chan who doesn t want to leave Lee chan alone, even she is looking for help but never left alone Lee. Lee is badly injured but the two dogs are now in a foster in Ibaraki!...misinformation” 15. Chinese News Chinese news.mpg http //www.youtube.com/watch?v=BSv2BC7o_eY sns=em 16-18 The movies of Genuine Mei-chan(Brown tan dog). 16. Nippon SPCA NipponSPCA in Disaster area nipponspca2011/11/05 http //www.youtube.com/watch?v=BmMSUzflbZc sns=em Akiko Fujimura who is the owner of Nippon SPCA, met the dog owner on September 14th 2011 for the first time, when she actually saw brown tan dog named Mei. ――――― 17. Mei eat food, this movie was taken by Mika, on Aplil 1st 2012. http //www.youtube.com/watch?v=Mjn6O4Lf_yE sns=em I phoned the owner of two tsunami dogs, on September 8th 2011, for the first time. And I met the owner in April 2012, for the first time. When i actually saw brown tan dog named Mei. Mei is very cute very fine. ――――― 18 Mei Mika, taken by Mika http //www.youtube.com/watch?v=7o2ccJDtlG0 sns=em Translation loyal tsunami dogs in Sendai-shi Japan top page. http //www18.atwiki.jp/2dogs/pages/1.html ■TV放送の犬2匹の安否 http //www47.atwiki.jp/poyacchio-jishin/pages/51.html
https://w.atwiki.jp/ketcindy-eng/pages/25.html
Modified Sep. 1st 2016 Setting up KeTCindy in case when all software are installed for the first time Firstly, download and ungzip "InstallforWin" and "KeTCindycontents" onto you Desktop. 1) Copy Installforwin.zip and ketcindy.zip to Desktop. 2) Unzip both files. 3) Installing TeX Unzip "kettex.zip" and copy the folder into C \ 4) Installing Scilab5.5.2 Start by double clicking "scilab-5.5.2.exe" Rmk It is installed into "Programfiles (x86)" when you use PC of 64 bit type. Then change "PathS" in " ketoutset.txt" as PathS="C \Program Files (x86)\scilab-5.5.2\bin\scilex"; Otherwise, install "scilab-5.5.2_x64.exe" 5) Installing Cinderella2 Start by double clicking "cindyinstall.exe". 6) Installing SumatraPDF Double click "SumatraPDF-3.1.1-64.exe". 7) Setting up KeTCindy (a) Copy ketcindy folder into C \Users\(name) (b) Double click "template.cdy", then Cinderella2 will launch. (c) Choose "Reveal Plugin Folder" from "Script" menu. (d) Paste a file KetcindyPlugin.jar in ketjava into folder "Plugins". (e) Close Cinderella2 once. Rmk Don t delete the folders and files originally contained in "Plugins". 8) Use of CindyScript (1) Open "template.cdy" in your home directory by double clicking. (2) Choose "Script"= "Cindyscript" from top menu. (3) In the slot "draw"= "figures", generate and modify figures. (4) Push the GEAR mark in the top menu. 9) Push "Texview" and "Exekc" button sequentially. Then, Scilab and TeX are succesively executed, and the final PDF output is displayed. 10) If you use texworks as a editor of TeX, (1) Launch C \kettex\w32texb\share\texworks\TeXworks, and choose Edit Preference Typeset (2) Set as follows Push + name texworkslatex program find; C \Users\kettex\ketbin\texworkslatex.bat Argument $fullname
https://w.atwiki.jp/cod4mod/pages/35.html
Making the loadscreen image In this tutorial I will show you how to make a custom loading image for your multiplayer map. この学習で私はあなたにあなたのマルチプレ-ヤーマップのためのカスタムロードイメージを作る方法を示すでしょう。 You can use any photo software to make the loading image. I will leave that part up to you. You ll want to make it 24bit target ( .tga ) and a size of 1024x1024 pixels. あなたはどんな写真ソフトウェアでもロードイメージを作るために使うことができます。私はその部分をあなたに任せるでしょう。あなたはそれを 24bit ターゲット(.tga)と 1024x1024 ピクセルの大きさにすることを望むでしょう。 Save the file to [root]\texture_assets\loadscreen_[levelname].tga [root] would be the default game path where the games .exe files are located [levelname] is the name of the bsp for the level. ファイルをセーブしてください[ root]\texture_assets\loadscreen_[levelname].tga [ルート]はゲーム .exe ファイルが位置しているデフォルトゲームパス[ levelname ]がレベルの bsp の名前であるということでしょう。 In my example I used the test level called mp_test that was included in the mod tools. In my example I saved the loadscreen image to the following 私の例で私は mod ツールに含められた mp_test と呼ばれるテストレベルを使いました。私の例で私は次のことに loadscreen イメージをセーブしました: c \program files\activision\call of duty 4 - modern warfare\texture_assets\loadscreen_mp_test.tga Creating a material in the game using your custom targa image On the applications tab of CoD4CompileTools click on the "Launch Asset Manager" button to launch the Asset Manager program. Now open the file "[root]\source_data\levels.gdt". You should see there is already a level entry for map names "test" and "mp_test" but we ll come back to those in a minute. Scroll down the list of asset types in the upper left and select "Material" in the list, then click the button "New Entry". You will not be prompted to enter the name of the new material you are creating. I named mine "loadscreen_mp_test" without the quotes. CoD4CompileTools の「アプリケーション」タブの上に、資産マネージャプログラムを開始するために「資産マネージャを始動する」ボタンをクリックしてください。今ファイルを開く「[ root]\source_data\levels.gdt」. あなたはすでにマップ名「テスト」と「mp_test」のためのレベル入力があるのを見るべきです、しかし我々は1分でそれらに戻るでしょう。スクロールダウン、資産のリスト、が左上をタイプする、そしてリストで「資料」を選択して、それからボタン「New Entry」をクリックしてください。あなたはあなたが作っている新しい資料の名前を登録するよう促されないでしょう。私は引用符なしで私のを「loadscreen_mp_test」と命名しました。 You should now see many properties for the material you just created. あなたは今あなたがただ作った資料のための多くのプロパティを見るべきです。 First, change materialType to 2d. This will remove a lot of options that aren t needed for 2D materials. Next, set surfaceType to none , and usage to not in editor . 最初に、 materialType を 2d に変えてください。これは2Dマテリアルのための必要とされないオプションの多くを取り除くでしょう。次に、エディタ > で < に 一(人・つ)も と利用法に surfaceType を設定しないでください。 Because this is a loading image only, we do not need it to have a surface type to indicate bullet impact fx and sounds, and we also do not need it to show up in the editor. We don t plan on using this material on any world geometry. これがロードイメージのみであるから、我々は弾丸インパクト fx と音を示すために表面形を持っているために必要性ではなくにそれをなします、そして我々はエディタで現われるために同じく必要性ではなくにそれをなします。我々はワールドジオメトリに使用方法の上にこの資料を計画しません。 The default blend options should be fine, but make sure yours match the ones in the image below to make sure. デフォルトブレンドオプションはファインですが、確かめるために下にあなたのがイメージの(の・もの・人)と一致することを確認するべきです。 For color map click the "..." button and select the tga image you made in the previous step. Set it to no tile, nomip bilinear, and check the nopicmip box. カラーマップのために、「・・・」ボタンをクリックして、そしてあなたが前のステップで作った tga イメージを選択してください。No. タイル、 nomip 双リニアと妨害、 nopicmip ボックス、にそれを設定してください。 Once you have the settings like the image below continue reading. かつてあなたは下のイメージのような設定値が読み続けるようにします。 Now that you have all the settings correct lets make sure the material converts properly without any errors. Click "PC Convert" - "Current Asset Only" from Asset Managers drop down menus. This will convert this asset in a command line window and show you the results. If you have done everything correctly up to this point it should say that converted the material and finished without any errors. 今あなたがすべての設定値を正しいようにすることはどんなエラーもなしで適切に資料コンバートに確かめさせます。資産マネージャードロップダウン・メニューから「PC Convert」 - 「Current Asset Only」をクリックしてください。これはコマンドライン表示でこの資産を変えて、そしてあなたに結果を示すでしょう。もしあなたがこのときまで正確にすべてをしたなら、それはそれが資料を変換して、そしてどんなエラーもなしで終わったと言うべきです。 You might notice that the material has been converted to .iwi format and new files have been created raw\images\loadscreen_mp_test.iwi raw\materials\loadscreen_mp_test raw\material_properties\loadscreen_mp_test あなたは資料が .iwi 構成に変換された、そして新規ファイルが作成されたことに気付くかもしれません:生の raw\images\loadscreen_mp_test.iwi \ materials \ loadscreen_mp_test の rawの\ material_properties \ loadscreen_mp_test When you package the map into a .iwd file you ll want to include the .iwi file. The others aren t necessary to be in the .iwd because they will be contained within the fast file for that level. あなたが .iwd ファイルの中にマップをパッケージするとき、あなたは .iwi ファイルを含むことを望むでしょう。それらがそのレベルのための高速のファイルに含まれるであろうから、他のものは .iwd にあるために必要ではありません。 Tell your custom map to use the new material You have now successfully created a material that the game can use as a load screen. We just need to tell the game to use that material when loading your map. You should still be in Asset Manager in the file levels.gdt. You can now select "level" asset type from the list. You should see those two levels listed there as we did when we first opened this file. You ll want to click the "New Entry" button here to create a new asset of type "level" in this GDT. あなたは今成功裏にゲームがロードスクリーンとして使用することができる資料を作りました。ゲームを話すべき我々ただ必要性は、あなたのマップをロードするとき、その資料を使います。あなたはファイル levels.gdt でまだ資産マネージャにいるべきです。あなたはリストから今「レベル」資産タイプを選択することができます。あなたは2つのレベルが我々が我々が最初にこのファイルを開いたときそうしたようにそこに上場した人たちを見るべきです。あなたはここにこの GDT でタイプ「レベル」の新しい資産を作っている「新規加入」ボタンをクリックすることを望むでしょう。 Type in the name of your level ( it must be exactly the same name as your bsp ) and click ok. あなたのレベル(それはあなたの bsp として正確に同一名であるに違いありません)の名前でタイプして、そして OK をクリックしてください。 There are just a few settings we need to set here. First is the bspName. In my example I set it to "mp/mp_test" because that is the path and filename to my bsp. こにただ少数が我々がここで設定する必要がある設定値ですか。最初は bspName です。私の例で、それが私の bsp にパスとファイル名であるから、私は「mp / mp_test」にそれを設定しました。 This is a MP map so I don t care about victory or defeat materials so I ll just enter some generic materials used for that. これはMPマップです、それで私は勝利のことを気にかけるか、あるいは、私がただそれのために使われた若干のノーブランドのマテリアルを登録するように、マテリアルを破棄しません。 Now "MP Level Load Material" is the one where you ll specify the custom material you just made in the previous step. In my example I created "loadscreen_mp_test" in the previous step, so I ll enter it here. 今「MP Level Load Material」はあなたがあなたが前のステップでただ作ったカスタム資料を指定するであろう(の・もの・人)です。私の例で私は前のステップで「loadscreen_mp_test」を作りました、それで私はここでそれに入るでしょう。 Save the GDT and from CoD4CompileTools click "Run Converter" under the "Applications" tab. Converter will run and convert the level asset you just created. You shouldn t get any errors if you did everything correctly, and a new file should have been created 「Applications」タブの下で GDT をセーブして、そして CoD4CompileTools から「Run Converter」をクリックしてください。変換器が稼働して、そしてあなたがただ作ったレベル資産を変えるでしょう。あなたは、もしあなたが正確にすべてをしたなら、エラーを得るべきではありません、そして新規ファイルが作られるべきでした: raw\maps\[levelname].csv. In my example it created それが作った私の例で: raw\maps\mp_test.csv This csv file tells the game what materials to use when the level is loaded. You should never edit this file directly. Always make the changes in Asset Manager and then run converter. レベルがロードされるとき、この csv ファイルはゲームにどんなマテリアルを使うべきか述べます。あなたは決して直接このファイルを編集するべきではありません。常に資産マネージャの変更をして、そして次にコンバータを走らせてください。 This file will also need to be present in your .iwd pack file when you send the level off to others. このファイルは同じく必要性が、あなたが他の人たちにレベルを送るとき、あなたの .iwd パックファイルに存在しているのを可能にします。 Congrats, if you followed me correctly you should now have a custom loading image for your multiplayer map. Visit the forums if you are having trouble and we ll be more specific in this tutorial. お祝いの言葉、もしあなたが正確に私の後に従ったなら、あなたは今あなたのマルチプレ-ヤーマップのためのカスタムロードイメージを持っているべきです。もしあなたが問題を持っているなら、フォーラムを訪問してください、そうすれば我々はこの学習でいっそう特定でしょう。 (Original "http //www.infinityward.com/wiki/index.php?title=Making_a_custom_MP_load_screen") 名前 すべて読む
https://w.atwiki.jp/vocalive/pages/185.html
LIVEと行事一覧DB データベース (DataBase for Live Concerts and Events) メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓このページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Live Concert and Event Information) 【LIVE/海外/Opening Act of Hatsune MIKU Lady Gaga's ARTPOP Ball 2014】 LADY GAGA’S artRAVE the ARTPOP ball ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) International News (国際ニュース) New Project and collaboration Blog (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 行事紹介(Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/海外/Opening Act of Hatsune MIKU Lady Gaga's ARTPOP Ball 2014】 LIVE/海外/Opening Act of Hatsune MIKU & Lady Gaga s ARTPOP Ball 2014 LADY GAGA’S artRAVE the ARTPOP ball Official Website http //www.ladygaga.com/artrave-the-artpop-ball Lady Gaga wikipedia CG制作: ■イベント名称: ■会場: Twitter facebook Hatsune-Miku http //www.facebook.com/pages/Hatsune-Miku/10150149727825637 Now Miku’s set to open for pop music’s most eccentric superstar, Lady Gaga. Known for her outlandish performances, Gaga officially announced on Twitter that Miku will perform on her ARTPOP Ball tour from May 3 to June 6 this year. Read more at http //nerdreactor.com/2014/04/15/virtual-diva-hatsune-miku-to-open-for-lady-gaga/#3ETM4itLZkct4mBC.99 http //nerdreactor.com/2014/04/15/virtual-diva-hatsune-miku-to-open-for-lady-gaga/ http //www.crypton.co.jp/cfm/news/2014/04/ladygagatour ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) Related video Lady Gaga - G.U.Y. - An ARTPOP Film https //www.youtube.com/watch?v=PNu_-deVemE http //smarturl.it/ARTPOPalbum チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) BBS\チケット情報一覧 official goods 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) Screen Bottom screen (ステージ上の床面設置スクリーン) 投影スクリーンの種類 (Screen Type): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection): 鮮明度 Clearness, resolution of screen:relatively High 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) : number of materials used for making main screen: 使用された投影ボード等の枚数(Number of board used): Other comments 不透明なブラックスクリーン(通称黒箱) ?。 スクリーンを上部などから覆ったため巨大な箱型スクリーンの様になった。 斜め上から撮影すると顕著になる。 撮影などにも問題が残った。 Top screen (天井のスクリーン) 天井からの吊り下げ式のスクリーン? 投影スクリーンの種類 (Screen Type): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color):低透過率、札幌コンサート参照、2011-8月 投影スクリーン等への映り込み状態(Reflection): 鮮明度 Clearness, resolution of screen:relatively High 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) : number of materials used for making main screen: 使用された投影ボード等の枚数(Number of board used): Other comments 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector): 使用ソフト (Software): 3D model: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Motion Computer and OS: レンダリング速度等 fps ? フレーム速度 fps? カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): その他 (others): Model design 衣装モジュール及びデザイン (Clothing design of the models); 同期システム (Synchronization system): 選曲: http //www.crypton.co.jp/cfm/news/2014/05/ladygagatour2 今回のツアーを終えた「30システム」は、今夏に行われる「札幌国際芸術祭 2014」に出展する予定となっております(実際の映像の投射はございません)。 札幌国際芸術祭 2014 札幌初の国際的なアートフェスティバル。「創造都市さっぽろ」の象徴的な事業として、世界的に著名なアーティストである坂本龍一氏をゲストディレクターに迎え、2014年7月19日(土)から9月28日(日)まで、72日間に渡り開催。開催テーマは「都市と自然」。これからの都市と自然の共生のあり方を考える国際芸術祭として、世界で活躍する現代アーティストたちが参加し、市内各所では様々なプロジェクトなどが展開される。美術館はもちろん、札幌全体が芸術祭の舞台となる。 2014年7月19日(土)から9月28日(日) http //www.sapporo-internationalartfestival.jp/ imageプラグインエラー 画像URLまたは画像ファイル名を指定してください。 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ セットリスト(演奏曲目)・その他 (Set List, name of music) Set List SET LIST from mikubook You can also listen the Youtube video from the set list, http //www.mikubook.com/index.php/home/specials SET LIST and Producer links of Vocaloid wiki Vocaloid concert directory http //vocaloid.wikia.com/wiki/Vocaloid_concert_directory Live Events http //vocaloid.wikia.com/wiki/Live_Events SET LIST from wordpress.com http //hatsunemikusetlists.wordpress.com/ Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) International News (国際ニュース) New Project and collaboration Blog http //blog.piapro.net/2014/04/16-2.html http //www.crypton.co.jp/cfm/news/2014/04/ladygagatour http //39mikustream.blogspot.jp/2014/04/blog-post_17.html http //omo69.com/archives/634 http //nlab.itmedia.co.jp/nl/articles/1405/12/news107.html http //www.inside-games.jp/article/2014/05/12/76677.html http //www.mikumiku2ch.jp/archives/38823251.html http //ro69.jp/blog/nakamura/101916 レディー・ガガ「ArtRave The ARTPOP Ball」のツアーに初音ミク出演のニュースまとめ ねとらぼ レディー・ガガのワールドツアーに初音ミク出演へ 「私のお気に入りのデジタルポップスター」とガガさん http //nlab.itmedia.co.jp/nl/articles/1404/16/news064.html シネマトゥデイ レディー・ガガ、初音ミクとコラボ!ツアーのオープニングアクトに抜てき http //www.cinematoday.jp/page/N0062240 INSIDE FOR ALL GAMERS 人気歌手レディー・ガガのワールドツアーコンサートに初音ミクが登場 http //www.inside-games.jp/article/2014/04/16/76035.html ファミ通.com 初音ミクがレディー・ガガのワールドツアーのオープニングアクトに起用! http //www.famitsu.com/news/201404/16051727.html ITmediaニュース 初音ミクがレディ・ガガのワールドツアーで“共演” http //www.itmedia.co.jp/news/articles/1404/16/news116.html レディー・ガガが失敗した事件に初音ミクが引き合いに出されている件 http //vocaloid.blog120.fc2.com/blog-entry-7470.html (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 ライブ技術一覧/過去のライブの反省会等の一部 http //www.youtube.com/watch?v=TTE8PDAST9Y http //www.youtube.com/watch?v=v03aesG_JUs http //www.youtube.com/watch?v=OYlRN6XWsDE http //www.youtube.com/watch?v=nMmHO3F4Hso http //www.youtube.com/watch?v=XozDK24HsQc http //www.youtube.com/watch?v=zW_xERmeVkI https //www.youtube.com/watch?v=lcioXWfioa4 blog https //twitter.com/itohh/status/463697854653927424/photo/1 コメント・Comment 名前 コメント
https://w.atwiki.jp/unkyoku/pages/49.html
« » var ppvArray_0_5ef5abfcebb519d41d47fba25356b440 = new Array(); ppvArray_0_5ef5abfcebb519d41d47fba25356b440[0] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080525.html&file=5.JPG ; ppvArray_0_5ef5abfcebb519d41d47fba25356b440[1] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080525.html&file=4.JPG ; ppvArray_0_5ef5abfcebb519d41d47fba25356b440[2] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080525.html&file=3.JPG ; ppvArray_0_5ef5abfcebb519d41d47fba25356b440[3] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080525.html&file=2.JPG ; ppvArray_0_5ef5abfcebb519d41d47fba25356b440[4] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080525.html&file=1.JPG ; window.onload=function(){ ppvShow_0_5ef5abfcebb519d41d47fba25356b440(0); }; function ppvShow_0_5ef5abfcebb519d41d47fba25356b440(n){ if(!ppvArray_0_5ef5abfcebb519d41d47fba25356b440[n]){ alert( 画像がありません ); return; } ppv_0_5ef5abfcebb519d41d47fba25356b440$( ppv_img_0_5ef5abfcebb519d41d47fba25356b440 ).src=ppvArray_0_5ef5abfcebb519d41d47fba25356b440[n]; ppv_0_5ef5abfcebb519d41d47fba25356b440$( ppv_link_0_5ef5abfcebb519d41d47fba25356b440 ).href=ppvArray_0_5ef5abfcebb519d41d47fba25356b440[n]; ppv_0_5ef5abfcebb519d41d47fba25356b440$( ppv_prev_0_5ef5abfcebb519d41d47fba25356b440 ).href= javascript ppvShow_0_5ef5abfcebb519d41d47fba25356b440( +(n-1)+ ) ; ppv_0_5ef5abfcebb519d41d47fba25356b440$( ppv_next_0_5ef5abfcebb519d41d47fba25356b440 ).href= javascript ppvShow_0_5ef5abfcebb519d41d47fba25356b440( +(n+1)+ ) ; } function ppv_0_5ef5abfcebb519d41d47fba25356b440$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; }
https://w.atwiki.jp/linuxlog/pages/7.html
今日の訪問者数 → - ここに UP されている RPM は Vine Linux 4.x 用に build した自家製 RPM です。 当サイトの RPM を御使用になられる場合は、自己責任の元で install して下さい。 Down Load が完了したら、 sha1sum を確認してください。 $ sha1sum *.rpm 当 rpm を install してみて、気が付いた点等があれば、Blog にてご連絡ください。 rpm に公開鍵署名をしております。 鍵をインポートしてから以下のコマンドを実行してください。 $ rpm -K *.rpm Build for Vine Linux 4.x RPMS ktorrent-2.0.3-llog1.i386.rpm sha1sum fff87fd9bcf1aa2794a37a40eec9d8cadcae36a9 DownLoad Page Build for Vine Linux 3.x RPMS Down Load が完了したら、 md5sum を確認してください。 $ md5sum *.rpm k3bmonkeyaudioplugin-3.0-0vl1.i386.rpm MD5SUM 68681d7c9bfbdfcb821f324c56562428 librsync-0.9.7-0vl1.i386.rpm MD5SUM ce040677549b5246dcb0d1fa5c027492 pylibacl-0.2.1-0vl1.i386.rpm MD5SUM 90bbcb02f9879abc1bd024ca283cb29c pyxattr-0.2.1-0vl1.i386.rpm MD5SUM 66ce1675ae93c39aa3d581c1656ed4c3 rdiff-backup-1.1.5-0vl1.i386.rpm MD5SUM 2dff3d896d1f35394f3733618e21985c □バックアップソフト keep-0.3.0-0vl1.i386.rpm MD5SUM f34bc1dca7091dcd79579b03a471d4c8 cdrdao-1.1.9-0vl1.i386.rpm MD5SUM fcd6ccda7242861be7076b1246beaa65 Vine 3.2 の cdrdao では ATAPI に対応していない為、作成したもの。 $ sudo rpm -Uvh cdrdao-1.1.9-0vl1.i386.rpm
https://w.atwiki.jp/v-lyrics/pages/135.html
ましーんめいでん [ TAG Alp-M E-I KyoudaiP Machine Meiden Miku Title] Music KyoudaiP/兄弟P Lyric KyoudaiP/兄弟P Arrange KyoudaiP/兄弟P Vocal Hatsune Miku The original title is "Machine Meiden." The possibility is that the creator mistyped "Machine Maiden," but it is not sure. Videos PVs Original version ■ Show/Hide Video http //www.nicovideo.jp/watch/sm1732883 http //www.nicovideo.jp/watch/sm1732883 Guitar recital version ■ Show/Hide Video http //www.nicovideo.jp/watch/sm30069013 http //www.nicovideo.jp/watch/sm3006901 Translations ■ Show/Hide Romaji 09-03-20 First Entry Trasnlated by BookPeople sawara nai kotoba ima no kimi niwa imi ga nai kara sukoshi urusaku suru yo kon-ya wa amari ni shizuka dashi migite no Caffee Cup utsumuite ru shisen no nai koe ga heya ni hibihte sore ga boku no mune wo kakimushiru tsugi-hagi no karada nara nadete umereba ih netsu wo ageyoh kokoro kara hayai kodoh modoru made tsuzukeyoh soh soh omou daijoubu na tsumori demo nani mo okkotoshite nai tsumori demo hora chirakatte iruyo ima wa miru hitsuyou nai keredo boku ga okiru mae asu no asa mimawashite goran yo hirottokun dayo kyoh wa katazuke naide oitoku kara kimi ga boku no mono naraba daite iyaseba ih sashinoberareta yubisaki ga tsumetai kikai no yohde tsugi-hagi no karada nara nadete umereba ih netsu wo ageyoh dakishimete yuka no namida kawaku made kanadeyoh soh soh omou [部分編集] ■ Show/Hide EnglishTranslation Machine Meiden 2009-02-12 First Entry 2009-03-17 09 24 47 (Tue) Last update Trasnlated by BookPeople Title Machine Meiden Lyric KyoudaiP Creator ulysses comment in PIAPRO It s a original piece of music, my first posting Lyrics as I will heal "the girl who is depressed so as to look like a machine" 『Machine Meiden(マシーンメイデン)』 触らない言葉 今の君には意味が無いから Words with a soft tone Cause they don t affect present you 少しうるさくするよ 今夜はあまりに静かだし I will talk in a bigger voice It s too quiet tonight 右手のコーヒーカップ うつむいてる A coffee cup in your right hand looks down 視線の無い声が 部屋に響いて The voice which doesn t see anything echoes in the room, それが僕の胸をかきむしる And it tears my chest つぎはぎの身体なら 撫でて埋めればいい If your body is patchy, I will fill up the gap by stroking it 熱をあげよう心から 早い鼓動戻るまで続けよう Giving my temperature to you with my soul I will continue it till your early pulse is restored そう そう思う Just so, I think so 大丈夫なつもりでも なにも落っことしてないつもりでも ほら If you believe you finished it well or dropped nothing, Look! 散らかっているよ 今は見る必要無いけれど It s in a mess Though you don t need to look now 僕が起きる前 明日の朝 Before I wake up, morning of tomorrow 見回してごらんよ 拾っとくんだよ Look about and pick up them 今日は片付けないで置いとくから I intend to put them without clearing them up today 君が僕のものならば 抱いて癒せばいい If you are my dear, I will heal you by holding you 差し伸べられた指先が 冷たい機械のようで Your finger-tip held out seems to be a cold machine つぎはぎの身体なら 撫でて埋めればいい If your body is patchy, I will fill up the gap by stroking it 熱をあげよう 抱きしめて Giving my temperature by holding you 床の涙乾くまで奏でよう Sounding my song till your tears on the floor dry そう そう思う Just so, I think so 『Machine Meiden』 Lyric ulysses Words with a soft tone Cause they don t affect present you I will talk in a bigger voice It s too quiet tonight A coffee cup in your right hand looks down The voice which doesn t see anything echoes in the room, And it tears my chest If your body is patchy, I will fill up the gap by stroking it Giving my temperature to you with my soul I will continue it till your early pulse is restored Just so, I think so If you believe you finished it well or dropped nothing, Look! It s in a mess Though you don t need to look now Before I wake up, morning of tomorrow Look about and pick up them I intend to put them without clearing them up today If you are my dear, I will heal you by holding you Your finger-tip held out seems to be a cold machine If your body is patchy, I will fill up the gap by stroking it Giving my temperature by holding you Sounding my song till your tears on the floor dry Just so, I think so Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Last modified 2009-03-17 09 24 47 (Tue) Original Lyric, Nicosound MP3, etc http //www5.atwiki.jp/hmiku/pages/476.html Original version http //nicosound.anyap.info/sound/sm1732883 http //www.nicomimi.com/play/sm1732883 Guitar recital version http //nicosound.anyap.info/sound/sm3006901 http //www.nicomimi.com/play/sm3006901 Sub video, PV, other fan made video in YouTube http //www.youtube.com/watch?v=JkUCkDUCCpI [Add] http //www.youtube.com/watch/xxxxxxxxx ADD LINK すべてのコメントを見る http //www.youtube.com/watch?v=JkUCkDUCCpI (Information in this page is based on HatsuneMiku@Wiki) _
https://w.atwiki.jp/nicotetsu/pages/29.html
InterWiki用のサーバリストです。 [URL サーバ名] タイプ の形式で記述してください。 WikiEngines [http //www.c2.com/cgi/wiki? WikiWikiWeb] raw WikiNameのみなのでraw。 [http //www.todo.org/cgi-bin/jp/tiki.cgi?c=v p= Tiki] euc [http //www.hyuki.com/yukiwiki/wiki.cgi? YukiWiki] euc [http //www.jin.gr.jp/~nahi/RWiki/?cmd=view;name= RWiki] euc [http //digit.que.ne.jp/work/index.cgi? WalWiki] euc [http //fswiki.poi.jp/wiki.cgi? FSWiki] euc [http //www.namaraii.com/hiki/? Hiki] euc [http //xiki.mitsuki.no-ip.com/? Xiki] utf8 PukiWiki [http //pukiwiki.sourceforge.jp/? pukiwiki] utf8 [http //pukiwiki.sourceforge.jp/dev/? pukiwiki.dev] euc Search Engine [http //www.google.co.jp/search?ie=utf8 oe=utf8qプラグインエラー 表示する内容がありません。=$1 lr=lang_ja hl=ja Google] utf8 [http //search.yahoo.co.jp/bin/search?p= Yahoo] euc [http //www.wikipedia.org/wiki/ WikiPedia] utf8 [http //en.wikipedia.org/wiki/ WikiPedia.en] utf8 [http //ja.wikipedia.org/wiki/ WikiPedia.ja] utf8 拡張InterWikiName [./?cmd=add page= 新規] [./?cmd=add page= New] [./?cmd=read page= 参照] [./?cmd=read page= View] [./?cmd=edit page= 編集] [./?cmd=edit page= Edit] [./?cmd=backup page= バックアップ] [./?cmd=backup page= Backup] [./?cmd=search word=$1 type=OR 検索] [./?cmd=search word=$1 type=OR Search] その他 [http //wikiwiki.jp/? wikiwikijp] euc [http //wikiwiki.jp/sample/? wikiwikijpsample] euc